package game.pong.events
{
	import flash.events.Event;
	
	public class GameEvent extends Event
	{
		public static const START : String = "start";
		public static const STOP : String = "stop";
		public static const RESET : String = "RESET";
		public static const START3D : String = "start3D";
		public static const STOP3D : String = "stop3D";
		public static const RESET3D : String = "RESET3D";
		public static const TURBOCHARGE : String = "TURBOCHARGE";
		
		public var updateUser : Boolean = true;
		
		public function GameEvent(type:String, bubbles:Boolean=true, cancelable:Boolean=false)
        {
            super(type, bubbles, cancelable);
        }

	}
}